Divinity Fatum title screen.
RPG Maker VX Ace
|Inside the Game|
Divinity Fatum is a Yume Nikki fangame by GreyInvidia. It was originally planned to be one of a trilogy. Divinity Fatum :Birth: was a prequel to this game. That idea was scrapped and they were all combined into one when the developer decided to re-make everything. It was originally made is RPG Maker XP, but is now being developed in RPG Maker VX Ace. The game stars a nameless protagonist and Sophia.
A lot of wandering and clue finding. There is some dialog and events, as well as multiple endings.
The protagonist wakes up in a cold rainy city not remembering anything. The city seemingly goes on forever, and the protagonist takes up searching for other beings. In her quest to find another person, she comes along many clues concerning a mysterious girl named Sophia, who is apparently also trapped in the endless city, and her own identity.
- Protagonist- Main character of Divinity Fatum, searching for a way out of the endless city
- Sophia- Girl who apparently wandered the streets of the city before the protagonist
- Princess in the Tower- White haired princess who cannot dwell in the same relm as her followers
(Note: It is rumored that the three characters above are actually the same people, but the game is unclear.)
- Shadow- The only proof of another being in the city
- Cinderella- Sophia's friend who secludes herself in her house
- Kaoru- Guide for Sophia, watches over Void for people who haven't lost hope
- Clockwork- Creature tortured by the Ringmaster's audience, released by Sophia
- Ringmaster- Captured Clockwork, displays her in his circus
- Milene- Mysterious girl, owns a secluded estate, kills those who try to betray her
- Salomon- An unknown man found sleeping in a capsule
- Leader- Giantic eye, telling about his idea of ideal world
- Stab Town's people- People who betrayed Sophia
- Caretaker- Mysterious being,supposedly taking care of Clockwork
- Princess- Woman which grants Sophia her wish
The effects in this game are called clues instead. These are:
- Writing on the wall
- Book of Genesis
- Note I
- Book of Wails
- Text on the ground
- Note II
- Red Splash
- Sophia's Diary
- Cinderella's Entry
- Kaoru's Entry
- World's Ends Diary
- Salomon's Note
- Note III
- Clockwork's Entry
- Milene's Entry
- Leader's Entry
- Stab Town's Entry
- Record of Apocalypse
- Princess' Entry
Progression and EndingsEdit
So far the game contains 2 endings and 2 completed Acts, while also hinting players about 3rd Act (not yet implemented). To get certain endings, or progress to the next Act, it is necessary to get or not get certain items first.
- End 1 - Dream about people- after acquiring Storybook, go straight to building on street 12
- Act II- get both Storybook and Innocents clue before going to building on street 12. After short flashback on street X, pick "No". Picking "Yes" will grant you End 1 instead
- End 2 - World no more- after getting Stab Town's Entry, go straight on the next floor, instead of going for clue on street 10
- Act III- get Record of Apocalypse clue, before going on 6th floor in building on alleyway between street 3 and 19
The creator of the game provided a spoiler-free walkthough. You can read it here.